![]() ![]() We strongly recommend you stop using this browser until this problem is corrected. The latest version of the Opera browser sends multiple invalid requests to our servers for every page you visit.The most common causes of this issue are: That is how I got a hold of the first game in this series Zeboyd is continuing.Your IP address has been temporarily blocked due to a large number of HTTP requests. To keep fans happy, Hothead games asked people to friend them on xbox live so they could check our save files, and if you pass the check, hothead gives you a free game to make up for that bug. If this bug happens and you don’t realize it, and save your game and shut the game down, you get a game breaking bug that keeps you from being able to spawn that npc to get an item to beat the boss. There is a bug there that can cause a npc you need to spawn to not spawn. I made it to near the end when you are on a wintry island. I bought Deathspank 2 from hothead games on xbox live. If Zeboyd started becoming synonymous with buggy products, they will probably not last long in this business, so yes, its Zeboyd’s problem to fix, and I am glad this bug was caught. ![]() Both Xbox and Steam have quality standards, and if constant crashing games are allowed to be released on both platforms, it lowers both the publishers and the developers reputation. Same goes with Steam and any other website that is willing to sell this game. ![]() It isn’t the hardware maker that is paying Zeboyd to make this game. Any player who doesn’t deserve to be hosed, won’t be. The glitch in Precipice 3 NEVER occurs except in situations where the player violates his end of the gaming contract. But the NPC glitch was not caused by the player being irresponsible, therefore hothead games was liable. Suppose the NPC glitch in Deathspank 2 only occurred if and when the player put his XBOX in the microwave while playing, would hothead games have given you a free game when you reported that the glitch happened? Absolutely not! The player in this case breaks an obvious hardware rule, and is responsible for the consequences. Even if Zeboyd can keep their game from crashing when the memory card is removed during saving, what is the point? The player will still lose data and encounter other problems. You cannot put code in your game that will completely mitigate hardware failure. The bugs that occur when players mess with their hardware are UNAVOIDABLE. don’t remove a memory card while it is being written to). The bug in Precipice 3 occurs only if the player breaks a hard and fast hardware rule (i.e. The bug in deathspank 2 occurs when the player does absolutely nothing wrong. The problem with your argument is that the bug in deathspank 2 is not comparable to the bug in Precipice 3. ![]() Thankfully Zeboyd can avoid this because their games are a lot cheaper than the other games I was talking about, for now anyway, but that just means they can’t afford to lose fans because they need all of us to buy their games so they can make a profit, because with fewer fans, its harder to “make bank” so to C Besides lowering the size of their fanbase, it also makes people wait longer to purchase a game until its a budget bin price, because they don’t feel like paying full price for beta testing games, or they are waiting for patches or complete versions of the game to release with all bugs fixed. It doesn’t matter what kind of bug, even if its a funny one with no game breaking features, developers have to be careful to not get the reputation of maker of buggy games. I am lenient, but a lot of people aren’t, and if they thought they spent $15 on a game with game breaking bugs and the developer didn’t care, that would be the final purchase from said developer. If it happens to somebody after buying the game, who is that somebody going to blame? What is that person going to say about Zeboyd’s games afterwards? I wasn’t happy with Hothead games, especially after I found out that the only thing I could do is play deathspank 2 from the beginning. ![]()
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